What’s it about? Two very muscly men, one slightly bigger and hairier than the other, both wearing gimp masks running around Shanghai shooting the buttocks off anything that moves.

What’s good about it? With co-operative play at the core, the game’s specifically designed for marathon sofa-denting sessions with your mates. There’s some brilliantly scripted banter – “Anytime you want to bone an endangered species, I’ll be there for ya” – and a deep weapons customisation system for those who like that sort of thing. Which is, admittedly, most of us.

What’s bad about it? In five to six hours of gameplay, the difficulty gradient rarely steepens, and the variety of enemies is slim. There’s also a daft sideshow in moral decision-making set-pieces. You might, for example, want to see the two different outcomes of shooting a white tiger, or letting it live. (SPOILER ALERT: if you don’t shoot it, it handily mauls a foe on a later level. If you do, it bleeds to death.)

Verdict: Not going to make your day. But here’s Kara Tointon, who just might.

 

Army of Two: The 40th Day, from £40, is out on Xbox 360, PS3 and PSP on Jan 15