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We think it's safe to say that the PlayStation 2 is one the most beloved gaming consoles of all time! It brought us legendary games like "Grand Theft Auto: San Andreas", "Grand Theft Auto: Vice City", "Final Fantasy X", "WWE SmackDown vs. Raw 2011" and "Crash of the Titans". With gaming technology getting more and more advanced, it's nice to take a look back and remember the simpler days of the early 2000s when you'd come from school, drop your backpack, and play video games until your eyes hurt (or your mom screamed at you to do your homework).
Funny enough, even though the PlayStation 2 is underwhelming compared to today's gaming standards, the developers left a little easter egg in the loading screen that took players nearly 18-freakin'-years to discover! Sure, a few smart cookies noticed it before the rest of us, but it wasn't until recently that it became public knowledge. The message post reads:
"The start up screen on PS2 showed different amount of towers based on how many games you played, and the height showing how long you played said game. (Based on memory card)."
WTF, mind blown! We've played a decent amount of PS2 in our day and never once took the time to pay attention to the loading screen, let alone a secret freakin' message. Those video game developers, sneaky man. As it turns out, the internet shares in our sentiment:
The Original Message:
i only found out a few weeks ago that the blocks on the ps2 loading screen represents how many games you've played lol— Pickle Dave (@rDaveHoward85) August 19, 2017
Remember the PS2 loading screen? Those white blocks? They represent your games stored on your memory card. Awesome!— Final Boss Fight (@FinalBossFight) February 3, 2016
The number of blocks on the PS2 loading screen represent how many games you've played, and their length is your progress. https://t.co/Huz8cyQJ38— ChakraZulu (@Claude_Himself) November 1, 2017
We guess it just goes to show that video games really do distract people from the world around them — including the loading screen prior to the game itself. Maybe our parents were onto something about not wanting us to play too much. Nah! Parents are never right.
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